#include <REGX52.H>
#include "uart.c"
#include "timer.c"
#include "game.h"
#include "lcd12864.c"

void display_init()
{
    lcd_init();
    lcd_clean_screen();
}

void display_game_over()
{
    unsigned char page;
    for (page = 0; page < 8; page++)
    {
        lcd_display_bytes_in_page(page, 0, &GAME_OVER_CHARS[page * 128], 128);
    }
}
void main()
{
    // uart_init();
    display_init();
    display_game_over();
    while (1)
    {
    }
}